It might scream retro, but it's well implemented. Polygons are replaced with hand-drawn backgrounds, and they look really nice. Gone are the 3D stylings of comparable recent alien fighting strategy games, and instead we're greeted with a crisp HD makeover. Epic in scope, but allowing for the smallest levels of customisation. It's complicated, sure, but it's also clearly deep and immersive. Xenonauts looks like it's going to succeed where so many have struggled before. What we experienced was an interesting game, with bags of potential and its fair share of technical issues. We played that first build upon release, and then returned to it recently for a more elongated play session. It's been in the works for a while now, but last year it came to the fore after it became one of the first games to launch on Steam Early Access, and in doing so presented itself to a keen and eager audience. Though even with a few antiquated kinks ironed out, Xenonauts is undoubtedly homage to the classic strategy game. ![]() There's a few subtle changes to the formula, new ideas that gently soothe the original gameplay so it doesn't jar too hard against our modern sensibilities. It'll also be of particular appeal for those who enjoyed the recent update from Firaxis, but who perhaps felt that the Civilization developer may have strayed too far from the original blueprint. Xenonauts is about as old school as you could possibly imagine, and for fans of the original X-COM, for those who've been waiting for a game that truly recreated the experience they had with the original almost twenty years ago, it's going to be like mana sent from heaven.
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