![]() So, what are the Pros/Cons of this type of design? You'll notice that it has a full belt (both lanes) for the ore, then the same for coal, and lastly the same thing for the plate that it outputs. This particular design utilizes dedicated lines for input and output. In the next section, there will be some examples of different belt-based furnace setups and I'll cover the pros/cons of each There are many different options for balancers out there, but the Wiki has a page full of them which can be found here. Another solution would be to use a balancer to make sure they are all fed equally. One of the easiest ways is to have dedicated feed lines for each set of smelters rather than splitting off multiple times. There are a few easy ways to avoid this and ensure that your feed lines are balanced and evenly sent to the smelters. It continues on down using that principle so that the very last smelter is only getting 12.5% of the overall ore compared to the 50% the first one got. The second Splitter is doing the same thing but is only getting 50% of the initial ore to begin with (remember the 1st Splitter already sent half to Smelter 1), so in reality Smelter 2 is only getting 25% of the total ore that went on to the main feed line. ![]() The first Splitter is sending 50% of the main ore line to Smelter 1, and 50% continues down the main line. The reason for this is actually pretty straightforward. By just putting a Splitter on the main feed line each time, it is giving a huge priority to the first smelter with less and less priority to each proceeding one. Notice how each smelter progressively gets less and less ore even though the main input line is a full belt of ore? This is because of the way it's being split off. However, the real problem here is the input line. That alone will throw things off a little, so again, try to build things symmetrically if at all possible. So, there are a few issues with this right? The first and most noticeable is the fact the first smelter has 2 extra furnaces on one side. Here is a simple example of a smelter that is not inherently balanced or symmetrical and will cause problems later down the line unless you use some balancing trick: The main thing to notice is that the design is symmetrical by having an equal amount of smelters on both sides, uses the same speed of belt throughout the build and is fed it's resources equally by using one Splitter to even split an input line 50/50 to both the top and bottom. To expand upon things further, if you build something that is evenly balanced side to side or top to bottom and also feed resources as equally as possible then you will inherently have a balanced output without having to use any lane balancers or other tricks. It's that simple! Smelters are a great way to demonstrate this, but these principles can be applied throughout an entire factory. You can achieve Inherent Balance by simply building and feeding things evenly. ![]() What Do I Mean By Inherent Balance?It's actually a pretty simple concept but may not be something you initially think about when you start the game (I know I didn't) because you just want resources and may not care how you get them.
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